HadesMem v2
This is ‘old news’, but other than following development of HadesMem via the SVN there’s no way for people to know what’s going on (unless I make posts like these). Work on HadesMem v2 has started, and is coming along quite nicely. Unfortunately there will be breaking changes, but that’s because the changes I’m making are quite large (they’re worth it though). One of the most noticeable changes being made is that I am restructuring the entire project into smaller modules to make compilation less of a hassle (so you only need to compile the parts you need, rather than the entire thing). I am also making a lot of improvements to the scripting layer, and will be cleaning up the entire API of Hades-Memory.
For now work is focused entirely on the ‘library’ portion of HadesMem (i.e. Hades-Memory, including the scripting layer and the sandbox app), rather than the injected portion. However I will be making improvements to that too in the near future. Eventually I’d also like to write a fully-fledged memory hacking app with a nice GUI (read: A Cheat Engine alternative with full x64 support), however that’s a while off as for now I simply don’t have the time (and the sandbox will provide a lot of similar functionality, albeit in a less convenient format)!
Please note that because I’m restructuring the entire project and working on pieces as I add them, only a portion of the project is currently implemented in the v2 branch. Furthermore, constant breaking changes are being made, so unless you’re a developer I suggest sticking to v1 for production use until v2 is in a more stable state.
I’m still looking for help with the project, so if you’re fluent in modern C++ (read: templates, exceptions, STL, Boost, etc) and know a thing or two about Windows programming, I’d love to have a chat with you and get you on board. It’s a huge job for a single person and having some extra help would certainly speed up development and make working on some of the more ambitious parts of my plans more feasible.
Even if you’re not a developer though (or you are but can’t afford the time investment), things as simple as bug reports, feature suggestions, etc. really do make a difference. I read every report/suggestion/etc. I get, so keep them coming!
Finally, for those of you who may be unfamiliar with the project, it can be found here.
As always, I can be contacted via email at:
raptorfactor [at] raptorfactor [dot] com
P.S. There has been no commits in the past week because it’s been my birthday and I’ve been taking it easy. Development will start up again shortly after the weekend.



